How a round works
Roll, move, play a minigame – and at the end, whoever has the most trophies wins.
Your turn
- Players take turns rolling and moving across the board. The die shows 1 to 10, or 1 to 6 with a special rule.
- At forks, you choose the path.
- Before rolling, you may use an item. Your bag holds at most 3.
Keys and trophies
- You start with 15 🔑 (keys). Spaces, minigames and events give or cost keys.
- When you pass the trophy, you can buy it for 30 🔑. After that, it moves to a new spot.
- The host can change the trophy price in the lobby.
After every round: a minigame
- Everyone plays a minigame. The better your place, the more keys you get.
- The minigame ranking decides the turn order of the next round.
- Then everyone opens a chest and gets an item – winners have better odds.
K.O. and healing
If you drop to 0 ❤, you lose half your keys and restart at the graveyard. Healing springs and healing potions refill your health.
The finale
- At the end, 3 random bonus trophies are awarded. The minigame champion is always among them.
- Whoever has the most trophies wins. Ties are decided by keys.
- In the last 3 rounds (from 8 rounds on), blue and red spaces count double.
Rewards for the Fishing World
- With an account, every game earns you shells for the island: 30 per round, 1.5 times as many in 1st place and 1.2 times as many in 2nd. Up to 6,000 shells a day you get the full amount, beyond that 40%.
- You get the full amount when at least two accounts play – with bots only, it’s 25%. The game has to last at least 6 minutes, and you play most minigames yourself.
- On top, the winner gets a lucky bait and everyone else one earthworm per round (at least 6, at most 20).